<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Simulator Survivors [0.2.12] Devlog - itch.io</title><link>https://codesmile.itch.io/simulator-survivors</link><description>Adrenaline-filled, interruption-free, loot-heaven survivors-like with  physics and snarky commentary.</description><item><guid>https://codesmile.itch.io/simulator-survivors/devlog/1524349/v0212-release-notes</guid><title>v0.2.12 Release Notes</title><link>https://codesmile.itch.io/simulator-survivors/devlog/1524349/v0212-release-notes</link><pubDate>Fri, 15 May 2026 16:45:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The v0.2.12 release is what I consider &quot;fully playable&quot; in the gameplay sense. Though there&#039;s no &quot;meta&quot; anything, and no real endgame (countdown, boss battle). I posted about Simulator Survivors on Un...</p>]]></description></item><item><guid>https://codesmile.itch.io/simulator-survivors/devlog/1516571/015-audio-environment-progression-enemies-performance</guid><title>0.1.5: Audio, Environment, Progression, Enemies, Performance</title><link>https://codesmile.itch.io/simulator-survivors/devlog/1516571/015-audio-environment-progression-enemies-performance</link><pubDate>Thu, 07 May 2026 08:50:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTI1NzA0LnBuZw==/400x224%23c/h%2FCuwJ.png"/><p>This update adds: Audio Environment (preset) Progression: level up skills More enemies Special Collectible (spawned by barrels) Collect-all Performance optimizations Numerous tweaks and bugfixes Obvio...</p>]]></description></item><item><guid>https://codesmile.itch.io/simulator-survivors/devlog/1511493/first-published-release</guid><title>First Published Release</title><link>https://codesmile.itch.io/simulator-survivors/devlog/1511493/first-published-release</link><pubDate>Mon, 04 May 2026 12:29:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a quick summary of development tasks done over 4-5 days. Apr 26: Started with a simple Character Controller, using the CharacterController component. Move, Rotate, Jump. Apr 29: Added a Lootbox...</p>]]></description></item></channel></rss>